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Movement Games in Kindergarten: 40 Ideas That Really Work

Movement games in kindergarten 🤸 40 tried-and-tested ideas ✓ By age & situation ✓ Barely any kit ✓ Take a look!

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September 8, 2026
Ida Maeder
Inhaltsverzeichnis

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There is a moment every Kindergarten class knows. It has been raining since morning, the ZnĂĽni has been eaten, and the air in the room has somehow become too small. Two children are arguing over the same chair. A third slides off the table without anyone being able to say quite why. And the adult in the room can feel it: what is missing now is not a quieter activity. What is missing is movement.

Movement games in Kindergarten are often seen as what you do when nothing else works any more – a release valve, a filler, something to bridge the gap until lunch. That is understandable, and it is a misunderstanding. Because in what looks like mere charging about, more is happening developmentally than in almost any other activity of the day. A child balancing along a bench is not only training their balance. They are inhibiting impulses, planning sequences of action, processing spatial relationships and, in passing, regulating their own arousal.

This guide collects what works in practice: some forty movement games, sorted by situation, age and room size – for Kindergarten as much as for the nursery and for home. Above all, though, it sets out what matters when choosing, because not every popular game delivers what it promises. We draw on Lehrplan 21, the movement recommendations of the hepa.ch network, the WHO guidelines for children under five, and observations from twenty-five years of daily life with children between six months and six years old.

What Are Movement Games in Kindergarten?

Movement games in Kindergarten are guided or freely chosen games that combine children's natural urge to move with a play idea. They develop motor skills, language, concentration and social behaviour all at once – without children experiencing them as exercises.

The term is used for very different things in everyday practice, and the differences matter. Free play in the outdoor area, a guided movement story in the circle and a movement lesson in the gym do not produce the same effects – and they need different amounts of preparation, space and supervision.

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Form

What it is

Adult direction

Particular strength

Free movement play

Children choose the place, the materials and the play idea themselves

Framework and safety only

Self-efficacy, judging risk, stamina

Guided movement game

A clear rule or play idea, played together

High, with room for variations

Understanding rules, impulse control, togetherness

Movement landscape / movement construction site

An assembled landscape of equipment or materials to explore

Medium: set up by adults, use left open

Creative problem-solving, gross motor skills, courage

Movement story

A story whose action is acted out as it is told

High

Listening comprehension, concentration, vocabulary

Movement lesson in the gym

A structured session with a warm-up and cool-down; in Kindergarten part of “Movement and Sport”

Very high

Targeted building of specific skills, experience with apparatus

Movement break

A short interruption of two to five minutes

High, very brief

Bringing attention back, releasing tension

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For everyday practice this means a class or group does not need the one right format but a mixture. Guided play only deprives children of the experience of developing movement ideas of their own. Free play only loses sight of the quieter children, because they rarely take themselves into movement unprompted.

In Short

Why “game” is the decisive word. Children of Kindergarten age do not move in order to move. They move because they are a fire engine, because the floor is lava, or because they have to be faster than the wolf.

The moment movement is declared an exercise, participation drops noticeably – above all among the children who are unsure on their feet and would therefore benefit most. The play idea is not the wrapping. It is the engine.

Why Movement Games Are More Than Letting Off Steam

Movement games work far beyond motor skills: they train executive functions such as impulse control and working memory, anchor language through action, regulate emotions and create situations of social negotiation that simply do not arise while sitting down.

The most widespread error of thinking about movement runs: movement is good for the body, learning happens at the table. Three decades of developmental research have thoroughly dissolved that separation. In a young child, perception, motor skills and thinking do not develop alongside one another but with one another – a connection discussed in cognitive science under the heading of embodiment, and one that simply means that concepts need a bodily experience first.

A child does not understand “above” from an explanation. They understand “above” after climbing on top of something a hundred times.

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Area of development

What movement games actually do

Example forms of play

Gross motor skills

Running, jumping, climbing, throwing and balancing become surer and more economical

Chasing games, movement landscape, hopping course

Coordination & balance

Building the sense of balance and hand-eye coordination

Balancing, balloon volleyball, tightrope walking

Executive functions

Inhibiting impulses, holding rules in mind, switching flexibly

Musical statues, Grandmother's Footsteps, Simon Says

Language

Verbs, prepositions and adjectives are anchored through action

Movement story, preposition course

Social skills

Waiting, taking turns, negotiating rules, coping with losing

Cooperative games, circle games, relays

Emotional regulation

Tension is discharged physically instead of in conflict

Movement breaks, rough-and-tumble with rules, yoga animals

Self-esteem

Visible progress of their own: “Yesterday I couldn't get up there”

Climbing elements, movement construction site

Health

Bone density, cardiovascular system, sleep quality, weight regulation

Anything of moderate to vigorous intensity

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The connection between movement and executive functions is particularly revealing – that bundle of impulse control, working memory and cognitive flexibility which predicts school readiness more strongly than early letter knowledge does. Review studies show a nuanced picture here: not every form of movement has the same effect. The strongest link to cognitive performance is shown by activities that are coordinatively demanding – games, in other words, in which children have to think and move at the same time.

That has a very practical consequence. Ten minutes of running in a circle is good for the heart and circulation. Ten minutes of running in a circle in which one signal reverses the direction and a second freezes everyone on the spot is, in addition, training for exactly the abilities a child needs in their first year at school.

By the Numbers

180 minutes a day – and at least 60 of them more vigorous. For children aged three to four the WHO recommends at least 180 minutes of movement per day, spread across the whole day, of which at least 60 minutes should be of moderate to vigorous intensity. The Swiss movement recommendations from hepa.ch likewise name at least three hours of physical activity a day for preschool children.

The other direction matters just as much: long uninterrupted periods of sitting should be avoided. The core message of the updated Swiss recommendations is simply this: every bit of movement counts.

Sources: WHO (2019), Guidelines on physical activity, sedentary behaviour and sleep for children under 5; hepa.ch / FOSPO (2023)

How Much Movement Does a Kindergarten Child Really Need?

Children of Kindergarten age should move for at least three hours a day, around one hour of that at moderate to vigorous intensity. What matters is the spread across the day – not a single concentrated movement lesson in the morning.

The figure looks high at first glance. In practice a child reaches it surprisingly incidentally, provided the shape of the day allows it: walking to Kindergarten, twenty minutes outdoors in the morning, a movement game before the ZnĂĽni, free play in the afternoon, the walk home. The three hours come out of structure, not out of a programme.

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Age and stage

Movement time per day

Of which moderate to vigorous

Typical examples

Infants (0–1 year), crèche

Free movement several times a day

–

Tummy time, kicking, commando crawling

Toddlers (1–2 years), crèche

At least 180 minutes

Included, with no fixed figure

Walking, climbing stairs, pulling up

3–4 years: nursery, playgroup and first Kindergarten year

At least 180 minutes

At least 60 minutes

Running, climbing, swinging, dancing

5–6 years: second Kindergarten year

At least 180 minutes, more is better

At least 60 minutes, plus vigorous activity on 3 days

Ball games, skipping, cycling, swimming

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For Kindergarten there is a legal requirement on top of this that is unknown to many parents: the Sports Promotion Ordinance requires that in compulsory Kindergarten, movement and sport be integrated into daily teaching. Only from primary level does the familiar requirement of at least three sport lessons a week apply. For the Kindergarten stage, then, the legislator deliberately opted not for lessons but for everyday practice – which means that, for once, educational research and the law say the same thing.

More interesting than the target figures is the question of where the time goes missing. In our experience, at three points: in long transitions with waiting, in games with a high proportion of explanation and a low proportion of movement, and in weather conditions that rule out the outdoor area without an indoor substitute being planned.

Important

The problem is rarely the gym lesson – it is the sitting in between. A class can fall well short of the recommended 180 minutes even though it goes to the gym twice a week. What is decisive is the sum of the small units: arriving, the cloakroom, the Znüni, transitions, waiting for other children.

Check an ordinary day once with a watch rather than by feel. In almost every setting the gap between estimated and actual movement time falls in favour of sitting.

What Makes a Good Movement Game: Six Quality Criteria

Good movement games in Kindergarten keep all children moving at the same time, manage with few rules, can be adjusted in difficulty, put nobody out, need hardly any special equipment and work with twenty children too.

These six criteria sound self-evident and nonetheless rule out a considerable part of the classic game collections. The fourth one above all.

1. A High Proportion of Movement Time per Child

The decisive measure of a movement game is not its total length but the share of that time an individual child actually spends moving. In a classic relay with two lines of ten children, each child moves for about a tenth of the time and waits for nine tenths. The rest is watching – and for many children, frustration.

2. Few Rules, Quickly Explained

A movement game whose explanation takes longer than three minutes loses the class before it has begun. The reverse route is better: start with a minimal rule and only raise the complexity once everyone is in.

3. Adjustable Difficulty

A Kindergarten class spans two year groups, and between the most and least confident child on their feet there are often several years of development. Good games therefore have a built-in range: a bench you can cross, crawl over or walk around. A target that is near or far.

4. Nobody Is Put Out

The classic knock-out principle – musical chairs, traditional dodgeball, musical statues with elimination – has an unfortunate property: it removes from the game precisely the children who would need the most practice, and then leaves them watching. Almost every one of these games can be rescued with a small change of rule.

5. Little or No Special Equipment

The best movement games in Kindergarten work with what is there anyway: newspapers, chairs, blankets, clothes pegs, paper balls, chalk, ropes.

6. Scalable to the Real Group Size

A game that runs beautifully with eight children in a nursery group can turn into chaos with twenty-two Kindergarten children – and the other way round. A note on group size therefore belongs with every description of a game.

Common Mistake

Knock-out games – well meant, systematically counterproductive. Whoever goes out first in musical chairs is usually the youngest or least confident child. They then sit at the side for ten minutes while the practised children carry on practising. The gap widens with every round.

The repair is simple: chairs are removed, but no children. Anyone who cannot find a free seat sits on another child's lap or shares the chair. By the end, twelve children are sitting on three chairs and laughing – and everyone was in it until the last second.

40 Movement Games in Kindergarten – Sorted by Situation

The games below are ordered by the question that comes up first in daily practice: where are we, how much space do we have, and what is the game meant to achieve? All the games suit children between three and six, that is both Kindergarten years as well as the older nursery groups, unless noted otherwise.

Movement Games for Indoors and Small Rooms

Indoors, games with a clear structure and small space requirements work best: movement stories, musical statues with a task, newspaper islands, “the floor is lava” and crawling courses. What is decisive is not the size of the room but that all children are active at the same time.

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Game

How it works

Develops

Materials

Musical statues with a task

Music plays, everyone dances. On “stop” everyone freezes in a called-out shape: tree, frog, letter

Impulse control, body awareness

Music

Newspaper islands

Newspapers are spread around. When the music stops, every child stands on an island. After each round one island is folded smaller – the children move closer together

Balance, cooperation

Newspapers

The floor is lava

Only marked surfaces may be stepped on: cushions, carpet tiles, ropes

Jumping power, planning

Cushions, mats

Crawling course

Chairs with blankets over them become tunnels, with bends and obstacles in between

Whole-body coordination, spatial awareness

Chairs, blankets

Balloon volleyball

A balloon must not touch the floor. Variation: heads only, feet only

Hand-eye coordination, stamina

Balloon

Movement pairs

Pairs of cards lie face down at the far end of the room. The way there leads over a short course

Working memory, stamina

Pairs cards

Mirror image

Two children stand facing each other, one leads, the other mirrors every movement

Observation, fine control

none

Giants, dwarves, wizards

A movement version of rock-paper-scissors: two teams secretly agree on a figure

Agreeing together, quick reactions

none

Clothes-peg chase

Every child wears three pegs on their back and tries to capture others'

Changes of pace, body awareness

Clothes pegs

Movement dice

A large foam die shows movements: hop, spin, commando-crawl, balance

Variety of movement

Die

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Practical Tip

The two-metre rule for small rooms. When a room offers no running routes, replace speed with height and changes of direction. Hopping, spinning, crawling, standing up and lying down produce the same intensity in two square metres as running does in twenty.

A classic that makes use of this: “Ready, steady – lie down!” On command everyone switches as fast as they can between standing, crouching and lying on their front. After two minutes everyone is out of breath and nobody has run.

Circle Games: Movement Games for the Sitting Circle

Circle games combine movement with structure and suit transitions particularly well. They need no extra space, make waiting time productive and give less confident children the security of a fixed position in the circle.

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Game

How it works

Develops

Number of children

All the birds fly high

Arms up only for animals that really fly. Anyone who gets it wrong does an extra movement instead of going out

Attention, knowledge of concepts

6+

Wriggle leader

One child wriggles in the middle of the circle, everyone copies, then they swap

Imitation, presenting oneself

6+

The movement suitcase

“I packed my suitcase” with movements instead of objects – the chain is acted out

Working memory, sequencing

6–12

Pass the rhythm

A clapping or stamping pattern travels round the circle

Sense of rhythm, timing

8+

Drop the handkerchief

One child walks round the outside and drops a cloth behind another

Sprinting, reaction

8+

Fire brigade

Every child is given a number. When it is called, they run once round the outside of the circle

Understanding numbers, speed

8+

Pass the message in motion

A short sequence of movements is passed on by a touch on the shoulder

Precision, patience

6–12

Musical chairs – without elimination

Chairs are removed, children are not. In the end everyone shares the last seats

Cooperation, physical closeness

6+

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Movement Games Without Any Equipment

Movement games without equipment work anywhere: in a waiting area, in the woods, on an outing. They need nothing but a voice and attention, which makes them particularly suited to spontaneous situations where tension builds.

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Game

How it works

Develops

Length

Grandmother's Footsteps

One person stands with their back to the group. Movement is allowed only while they are speaking

Impulse control, body tension

5–10 min.

Simon Says

Movements are carried out only when “Simon says” comes first

Listening, inhibition

5 min.

Stuck in the Mud

Anyone caught freezes and can be freed by someone crawling through their legs

Stamina, helping others

10 min.

Shadow tag

In sunshine it is not the child that is caught but their shadow

Spatial understanding, perception

10 min.

Fire, water, storm

Each command triggers a fixed movement: climb, lie down, huddle together

Reaction, recall

10 min.

Animal parade

Everyone moves in turn like an elephant, a frog, a snake, a flamingo

Variety of movement, imagination

5 min.

Colour dash

A colour is called and everyone touches something of that colour as fast as they can

Speed, colour recognition

5 min.

Number groups

On a called-out number, groups of that size form

Understanding quantity, social skills

5 min.

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Movement Games for Outdoors and the Woods

Outdoors, occasions for movement arise that cannot be created indoors: uneven ground, slopes, natural materials and changing conditions. Forest days train balance and risk assessment particularly effectively, because the ground is never the same twice.

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Game

How it works

Develops

Place

Pine-cone throwing

Pine cones are thrown at targets: a tree trunk, a circle, a bucket

Throwing power, accuracy

Woods

Find your tree

A blindfolded child is led to a tree and afterwards has to find it again with their eyes open

Sense of touch, orientation

Woods

Nature matching run

A natural object is shown and a matching counterpart has to be found and fetched

Stamina, categorising

Woods, meadow

Building a forest sofa

A place to sit is built together from branches and leaves

Strength, cooperation, planning

Woods

Barefoot trail

A short path with different surfaces is explored without shoes

Sensory feedback through the feet, balance

Meadow, garden

Cat and mouse

Two children chase each other through a circle of players that opens up gaps

Speed, changes of direction

Outdoor area

Hopscotch

Squares drawn in chalk are hopped through on one and both legs

Jumping coordination, numbers

Outdoor area

Balance trail

Kerbstones, tree trunks or a rope on the ground are crossed

Balance, concentration

anywhere

Treasure hunt with tasks

Stations around the grounds each contain a movement task

Stamina, recall

Woods, park

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Calm Movement Games for Winding Down

After intense phases children need a bridge back to calm. Quiet movement games bring arousal down step by step instead of stopping it abruptly – and so head off the conflicts that typically arise right after boisterous play.

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Game

How it works

Develops

Feather breathing

A feather or a ball of cotton wool is blown across the floor or kept up in the air

Breath control, focus

Yoga animals

Cat, dog, tree and butterfly are taken up one after another and held

Body tension, calm

Hedgehog roll

Children curl up and roll slowly across a mat

Deep pressure awareness

Statue museum

Everyone is a statue, one child walks round as the visitor – whoever moves becomes the visitor

Body control

Weather on your back

Rain, sun and wind are drawn on the back of the child next to you – only with their agreement

Perception, regulating closeness

Guided journey with movement

A calm story is accompanied lying down with minimal movements

Relaxation, listening

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Movement Games That Build Language

Language and movement pair up outstandingly well: a child who crawls “under the table” while hearing the words anchors the preposition twice over. Movement songs, instructions and movement stories are among the most effective formats in early language development.

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Game

How it works

Language focus

Preposition course

The route goes under the table, over the bench, between two chairs – each one named aloud

Spatial terms

Movement story

A story is told and acted out: wading through the swamp, jumping over the river

Verbs, understanding text

Sound movements

Each sound is given a gesture that is performed when the sound is heard

Phonological awareness

Movement songs

Songs with a fixed choreography, in a second language too

Vocabulary, rhythm

Instruction chains

Two- or three-part instructions are carried out: “Fetch the blue ball and put it under the chair”

Listening comprehension, working memory

Opposites run

On “fast” everyone walks slowly, on “big” they make themselves small

Adjectives, flexibility

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In Short

Why movement helps with learning a second language. A child learning a new language understands actions long before they understand words. When a term is heard and carried out physically at the same time, an additional memory trace is formed – the term no longer hangs on the translation alone.

That is why movement songs and instructions work so well in multilingual classes and groups: they let children join in before they can join the conversation. It is precisely that order – act first, speak later – that takes the pressure out of the silent phase.

Movement Games by Age: From the Crèche to Starting School

Up to about three, children mainly need opportunity and time; from three, simple play ideas; from four, first games with rules; and from five, complex rules with roles. Guided movement games only really begin to make sense from the age of three.

A child starting Kindergarten at four brings four years of movement history with them. Whether they climb onto the frame or stand beside it is rarely decided in Kindergarten – it is decided in the years before, in which they either had plenty of opportunity to try things out or very little. It is therefore worth looking at the whole span, even though Kindergarten is the actual subject here.

Crèche and Toddler Group: Enabling Rather Than Instructing

In the first three years movement needs no play idea. It needs space, time and restraint from the adults. An infant lying on a firm surface who is not placed in positions they cannot get into themselves will go through the entire course of motor development, from rolling over via commando crawling to standing unaided, entirely under their own steam. At this stage the most effective pedagogical act is often: do not intervene.

That sounds passive and it is not. It means shaping the environment so that movement is possible at all times – free floor space rather than bouncers and seats, different surfaces, something to pull up on, a low step, a ramp. It also means using everyday situations as occasions for movement rather than as transport operations: a child who crawls to the changing mat themselves and climbs up themselves moves more than one who is carried – and it takes only marginally longer.

What is added by way of “games” at this stage are interaction rituals: peekaboo, finger rhymes, disappearing under a cloth, dropping something and having it picked up. They look like keeping a child occupied and are in truth the precursor of every later rule of play – because they consist of turn-taking, anticipation and repetition, which is to say exactly the three elements that make up a game with rules.

In Short

Why under-threes do not need rules of play. Up to about the age of three, children play predominantly alongside one another rather than with one another. They watch, imitate and take up movements, but they do not yet coordinate what they do with others. A shared rule presupposes precisely that coordination.

Anyone who tries a chasing game with two-year-olds therefore usually gets the same result: everyone runs, nobody catches, and after two minutes each child is doing something different. That is not a failure of the game but an indication of where the children are developmentally. At this age formats without an opposite number work better: courses, movement landscapes, imitation.

From Three: From Imitation to Rules

At around three the picture shifts. Children now understand a condition – “when the music stops, you stand still” – and take pleasure in keeping to it. That is where the time of guided movement games begins. Development from there to starting school proceeds in strikingly clear steps, and each step brings a typical pitfall of its own.

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Age and stage

Motor development

Suitable forms of play

Typical pitfall

0–12 months
Crèche

Rolling, commando crawling, crawling, pulling up, sitting unaided under their own steam

Tummy time, floor play, peekaboo, things to grasp and feel

Placing them in positions they do not get into themselves

1–2 years
Crèche, toddler group

Walking unaided, climbing stairs with support, carrying and pushing objects

Pushing and pulling, filling and emptying, low ramps and steps

Too much seating furniture, too little free floor space

2–3 years
Nursery, playgroup

Running with changes of direction, climbing, first jumps, rolling a ball

Imitation, movement landscape, finger rhymes using the whole body

Games with rules and an opposite number – too early for that

3 years
Nursery, playgroup

Sure walking and running, jumping with both feet, first climbing

Imitation games, animal movements, simple courses

Rules with more than one condition

4 years
First Kindergarten year

Standing on one leg, catching a ball with the whole body, changing direction

First chasing games, circle games, movement stories

Too many commands at once

5 years
Second Kindergarten year

Hopping on one leg, throwing a ball accurately, balancing

Games with rules and roles, relays in small groups, ball games

Waiting times that are too long

6 years
Transition to primary

Combined sequences of movement, skipping, keeping to a rhythm

Team games, movement construction site, competing against their own best

Being under-challenged, and disruption as a result

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A note on practice: the ages describe averages, not expectations. Between two children of the same age there is often a year and a half in motor terms, and that is normal. A Kindergarten class also spans two year groups – entry depends on the cantonal cut-off date. This is why the principle of the open task proves itself: the same movement landscape, but every child finds their own way through it. That saves sorting children by ability and preserves the shared pleasure in playing.

One further advantage of mixed ages is often overlooked: the older ones show the younger ones how it is done, and learn more in the process than if they simply knew how themselves. Anyone explaining or demonstrating a movement has to become conscious of it first – a four-year-old who shows a three-year-old the hood trick has understood it better afterwards than before.

And finally: the transitions between stages are the delicate moments. A child moving from nursery to Kindergarten comes from a small group with familiar key persons into a markedly larger class. In motor terms nothing changes in those weeks – but confidence does. If you notice during this phase that a child suddenly stops climbing, do not look at their motor skills but at how secure they feel in the new surroundings.

Building Movement Games into the Day

Movement works most reliably when it is attached to existing fixed points rather than planned as an extra programme. Three short units of five minutes each per day change a class more than one weekly gym lesson does.

The most common reason good intentions fail is not lack of conviction but lack of room in the timetable. New routines only survive in the slipstream of old ones. Because Kindergarten and nursery differ considerably in the shape of their day – half-days with a timetable as against all-day care with a rest period – here are both variants separately.

In Kindergarten: The Teaching Morning

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Point in the day

Suitable format

Length

Effect

Arrival time

Free play with movement options in the room

15–20 min.

The transition from home into the class

After the morning circle

Guided movement game

10–15 min.

Attention for the sequence that follows

Before the ZnĂĽni

Short movement break in the circle

3–5 min.

Releasing tension, gathering everyone

After the ZnĂĽni

Outdoor area or movement lesson in the gym

30–45 min.

The main share of the movement time

Between two sequences

Movement game without equipment

2–3 min.

Switching over instead of telling off

Before the end

Quiet game with a clear finish

5 min.

Closing, the transition home

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In the Nursery: The All-Day Rhythm

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Point in the day

Suitable format

Length

Effect

Drop-off

Movement greeting: every child chooses a movement

2 min.

Arriving, contact with the key person

Morning

Outdoor area, forest day or movement landscape

30–60 min.

The main share of the movement time

Before lunch

Calm movement game

5 min.

Winding down before the table

After the rest period

Movement break to wake up

5–10 min.

The transition out of sleep

Afternoon

Free play outdoors, movement construction site

30–60 min.

Self-efficacy, stamina

Before pick-up

Circle game with a clear finish

5 min.

Closing, the transition home

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How to Go About It

Four steps to more movement in the day

  1. Time an ordinary day with a watch. Note only how many minutes the children were actually moving.
  2. Find the longest stretch of sitting. There – and only there – put in a first five-minute movement break.
  3. Keep that one new element up for four weeks before adding a second. New routines need that long.
  4. Only then rearrange the room: movement materials at child height, free floor space in the middle, something to climb or balance on outdoors.

Equipment: What You Actually Need

Everyday materials are enough for movement games in Kindergarten. Newspapers, clothes pegs, blankets, ropes and cardboard boxes cover the greater part of all play ideas – and are often more valuable educationally than ready-made gym apparatus, because they are open to interpretation.

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Material

What for

Why it works well

Newspapers

Islands, balls, swords, something to rustle

Endlessly available, satisfyingly noisy, harmless

Clothes pegs

Chasing games, collecting tasks, fine motor skills

Connects gross and fine motor skills

Blankets and cloths

Dens, tunnels, a stand-in for a parachute

Creates rooms within the room

Ropes

Paths, boundaries, balance lines

Defines areas without moving furniture

Cardboard boxes

Movement construction site, obstacles, vehicles

Open to interpretation – children invent the function

Balloons

Ball games in small rooms

Slow flight path, ideal for learning to catch

Carpet tiles

Markers, sliding movements

Non-slip or slippery, depending on the side

Chalk

Hopscotch, lanes, targets

Transforms any outdoor surface

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Practical Tip

Open-ended materials beat closed apparatus. Wall bars can do one thing: be climbed. Five cardboard boxes can be a train, a tower, a tunnel, a shop and a wall – and each time there is a different movement idea inside.

A rule of thumb when buying: the less an object dictates, the longer it will occupy children. And the more likely it is that movement games will emerge that nobody had to lead.

Safety and Risk Competence

Safety in movement games does not mean ruling out risk but removing hazards and allowing calculable risks. Children learn to judge risk solely by being allowed to experience it – in surroundings that cushion the worst case.

The difference between a hazard and a risk is decisive in everyday practice. A hazard is something a child cannot recognise: a loose floor panel, a cord on a jacket while climbing, too narrow a gap between two pieces of apparatus. Hazards are removed. A risk is something a child can judge: a height that feels too high, a branch that wobbles. Risks stay – because they are the thing being learned.

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Area

What to watch for

Concrete measure

Clothing

Cords, hoods and scarves while climbing

Take them off before climbing activities

Surfaces

Slippery floors in socks

Play barefoot or in non-slip socks

The room

Edges, corners and glass in the running area

Deliberately route running paths away from edges

Chasing games

Unclear boundaries, uncontrolled swerving

Mark out the playing area visibly beforehand

Gym

Apparatus set-up, mats, jumping heights

Check the set-up before the lesson, keep landing zones clear

Woods

Orientation, dead wood, ticks

Agree visible boundaries, check at the end of the day

Class or group

Very different paces

Offer two levels of difficulty side by side

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Important

Too much protection produces exactly the accidents it is meant to prevent. Children who have never been allowed to climb judge heights less well. Children who have never run fall more clumsily. The ability to break a fall comes from practice – not from avoidance.

It is therefore worth turning the question round. Not: “What could happen here?”, but: “What happens if it goes wrong – and is that bearable?” A fall of forty centimetres onto grass is bearable. A fall from the same height onto a concrete edge is not.

Three Cases from Practice

The examples below are composite observations from everyday professional practice. They are here because they show something that collections of games rarely convey: that the effect usually does not depend on the game but on a small change around it.

Case 1: Nino, aged 5 – the child who never joined in

A composite example from practice.

Nino is unsure on his feet and knows it. During movement games in Kindergarten he stands reliably at the edge, usually with a plausible reason: tummy ache, thirst, a shoe that pinches. The team spent a long time trying to motivate him, with the usual result – the more attention fell on his not joining in, the firmer the position became.

The change was unspectacular: Nino was given a role with movement in it but no judgement attached. He became the signal-giver for musical statues. He decided when the music stopped, and to do so he had to move to the equipment and back. In the third week he asked whether he might dance too, if another child did the music.

What worked was not the motivation but the order: first a position in which he was competent, then the movement. Not the other way round.

Case 2: A week of rain – when everything indoors escalated

A composite example from practice.

Five rainy days in a row. The class grew louder from day to day, conflicts piled up, and the team responded the way one intuitively responds: with more structure, more circle time, more quiet activities. It got worse.

On the fourth day the principle was reversed. Three fixed movement windows per morning, eight minutes each, indoors, with newspapers and cardboard boxes – attached to the morning circle, the Znüni and the closing sequence. The rest of the programme stayed unchanged.

The number of conflicts halved within two days. The explanation is banal and is nonetheless regularly overlooked: a child who cannot discharge tension through their body discharges it through their relationships. The row over the green spade is often not a row about the green spade.

Case 3: Mira, aged 4 – when a game is too difficult

A composite example from practice.

The class is playing “fire, water, storm”. The children in their second Kindergarten year are delighted. Mira, who has just started, runs the wrong way every time, gets laughed at and leaves the game after two rounds. The obvious diagnosis would be: still too young for the class.

Instead the team worked out that three commands were two too many for her. In the next round there were only “fire” and “water”, but coming faster one after the other. Mira played for twelve minutes. The third command was added a week later, and this time she stayed with it.

The point: a child who drops out of a movement game is rarely overwhelmed by the game. They are overwhelmed by a rule. Leave out the right rule and you bring the child back without changing the game. In mixed-age classes this is the most common and the cheapest adjustment there is.

The Most Common Mistakes in Movement Games

The most common mistakes are: explaining for too long, building in long waits, letting children go out, constantly offering new games, stopping too late, and using movement as a reward or a sanction. All six cost movement time without delivering anything in return.

What is striking is what is not on this list: the choice of game. When a movement game in Kindergarten does not work, it is almost never the game. It is the delivery – and usually one of the following six habits, all of which are well meant and therefore stubbornly persistent.

1. Explaining Everything Before You Start

The reflex is understandable: only once everyone knows the rules can the game run cleanly. In practice the opposite happens. Children of Kindergarten age hold on to an abstract description of rules for two or three sentences at most. After that, exactly what the explanation was meant to prevent begins: interruptions, fidgeting, the first scuffles. And because attention has been used up, you end up having to explain again after the start anyway.

The reverse order works better. Say the essentials in three sentences, show it rather than describe it, and start. Everything else follows during the game, when the situation calls for it. “You run to the wall and back” is enough for the first round. That you have to touch the wall you clarify with the first child who forgets – and then everyone understands, because they can see it.

A second point concerns where you stand while explaining. Standing in front of a seated group and talking produces a lesson. Standing in the circle and doing the first movement yourself produces a game. With four-year-olds the difference is enormous.

2. Building In Waiting Time Without Noticing

Waiting time is the biggest invisible cost in movement games. Nobody notices it, because the class looks busy – some are running, the rest are watching, it all seems orderly. Do the arithmetic and the picture shifts.

Worked Example

Twenty children, twelve minutes of relay racing. Two lines of ten children, each child runs three times, one leg takes about twelve seconds. That comes to 36 seconds of movement per child – in an activity that has cost twelve minutes of teaching time.

The same twelve minutes as a chasing game with two catchers produces around ten minutes of movement per child. That is a factor of sixteen, for identical effort and identical equipment.

Relays have their place – they train cheering others on, waiting your turn and belonging to a team. They are simply not movement time, and they should not be counted as such.

The simplest countermeasure is: more lines, shorter distances. Four groups of five halve the waiting time compared with two groups of ten, without anything else changing at all. The second measure is simpler still: give the children who are waiting a movement task. Whoever is in the line hops on the spot; whoever has just cheered does five star jumps. Waiting time becomes incidental movement.

3. Letting Children Go Out

This mistake is the best known and is nonetheless made most often, because practically all the classic games are built that way. What matters is less the principle than the question of what happens to the child who is out. A child sitting at the edge after forty seconds and watching the others for ten minutes learns something in those ten minutes – just not what you intended to convey.

Almost every knock-out game can be repaired with one of three patterns. First, rescue: whoever goes out stays in the game and can be freed by others – that is how Stuck in the Mud works. Second, a change of role: whoever goes out becomes the catcher, the referee or the person in charge of the music. Third, reducing the equipment instead of the children: in musical chairs the chairs disappear, not the children.

All three patterns incidentally preserve the social core of the game. A child who can be freed experiences helpfulness. A child who becomes the catcher experiences a change of role. A child sitting at the edge experiences only that they were the first.

4. Offering a New Game Every Day

The pressure to keep producing something new rarely comes from the children. It comes from the worry of otherwise offering too little. For motor development it is counterproductive, because learning to move works through repetition. On average a child needs four to six goes before it has seen through the structure of a game far enough to concentrate on the movement rather than the rule. Change the game after two goes and you keep every child permanently in the phase in which they move least.

There is also an effect that only shows after a few weeks: a game a class really knows, it can start by itself. Familiar games migrate into break times, into the free afternoon, onto the playground – and produce movement time there that nobody has to lead any more. New games never do that.

What proves itself in practice is a narrow but securely held repertoire: five to eight games per term, plus variations. Vary rather than replace is the rule. The same chasing game with connected playing areas, with two catchers, backwards, in slow motion – that is four new games for the children and not a single one for you.

5. Stopping Too Late

Almost every movement game has a point at which it tips. Before it, it is a good game; after it, it is a source of conflict – and because the shift is gradual, it is regularly missed. The annoyance produced by the last three minutes then writes over the impression of the preceding twelve.

Practical Tip

Three signals that you should stop a round early. First, arguments about the rules multiply: children who were playing along begin to negotiate. Second, the pace drops without the children looking tired. Third, the first one or two children drop out, usually inconspicuously, towards the edge.

If one of these appears, the current round is the last. End it with a clear full stop – “once more, then it's Znüni” – rather than letting the game peter out. A game that ends at a good moment will be asked for next time. A game that ends in an argument will not.

6. Using Movement as a Reward or a Sanction

“Whoever is quiet now may go outside later” and “If you carry on like this, there'll be no gym” come readily to hand in daily life because they work in the short term. But they do two things. First, they take movement away from precisely the children who need it most – sitting still is almost always hard for the same children. Second, they convey a classification that lasts a long time: movement is an extra, not a basic need.

The same logic applies to movement as a punishment – running laps, press-ups, “ten times round the yard”. If you want to link things, link them the other way: movement as a self-evident part of the day that happens regardless of how the morning has gone. On difficult days above all.

Common Mistake

Outdoor time as leverage. It is the most widespread version of this mistake and at the same time the most consequential, because it affects the largest block of movement in the day.

If on a given day there really is no alternative, do not withdraw the movement but move it. “We'll go out later and for a shorter time” preserves the principle. “We're not going out at all today” abandons it – and reliably produces in the afternoon exactly the behaviour that prompted it in the morning.

Overview: What Works and What Does Not

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Works

Does not work, or backfires

Explaining the rule during play and adding as you go

A full explanation before the start

Keeping all children moving at the same time

Relays with long queues

Removing chairs, keeping children

Going out when you make a mistake

Repeating one game until it is secure

Offering a new game every day

Stopping while it is still fun

Playing until the class tips over

Offering two levels of difficulty side by side

One level for everyone, usually the middle one

Bringing quiet children in through a role

Calling on quiet children publicly

Joining in as the adult

Directing from the sidelines

Movement happens regardless of behaviour

Outdoor time or gym used as leverage

Varying a familiar game

Introducing five new games a week

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The point about joining in deserves a remark of its own, because it is the easiest on the whole list to act on. Adults who join in change participation noticeably – above all among reticent children. The reason is less the role modelling than the distribution of attention: whoever is playing is not watching. And a child who is not being watched dares more.

There is a second, less obvious effect. An adult who runs, stumbles, gets out of breath and laughs about it delivers a lesson in how to treat mistakes along the way – the same one you want to convey at the painting table or while doing up shoes. Children draw their conclusions about how bad clumsiness is not from what we say, but from how we handle our own.

If you want to take one single thing from this chapter, let it be this: almost all six mistakes cost you nothing to fix. Explaining more briefly is no more work than explaining at length. Setting up four lines takes as long as setting up two. Repeating a game is easier than looking for a new one every day. The return is nonetheless considerable – usually a multiple of the actual movement time per child.

How to Spot a Movement-Friendly Kindergarten or Nursery

You can recognise a movement-friendly setting by freely accessible movement materials, daily outdoor time in all weathers, short periods of sitting, things to climb and balance on, and by movement being anchored in the concept rather than merely in the weekly plan.

The Swiss Orientation Framework for Early Childhood Education and Care names movement explicitly as an area of learning, and Lehrplan 21 lists “Movement and Sport” as a subject area of its own from the beginning of the first cycle. In practice, settings differ considerably in how seriously they take that. A visit on site tells you more than any brochure, provided you know what to look at.

Checklist for Your Visit

Questions for a Kindergarten

  1. How is movement integrated into daily teaching – and not only into the gym lesson?
  2. How often is the gym available, and how big is the class?
  3. How much time do the children spend outdoors each morning, and what happens when it rains?
  4. Are there movement breaks between the sequences?
  5. How does the teacher handle a child who is unsure on their feet?

Questions for a nursery

  1. How many hours a day are the children outdoors, and are there forest days?
  2. Can the children fetch movement materials themselves, or are they handed out?
  3. Is there an area indoors where running and climbing are allowed?
  4. How many children does one practitioner care for during movement time?
  5. Are there additional activities such as gymnastics, swimming or yoga?
  6. Is motor development observed and documented?

On the question about the less confident child it pays to persist. If a team can name a concrete example off the cuff, there is a considered attitude behind it. If all you get is “we move a lot”, usually there is not.

It is also revealing whether movement is documented as an area in its own right. A setting that systematically observes every child's motor development can support them purposefully – and notices hesitancy before it turns into avoidance. At Little Star Day School, for instance, music and movement, gymnastics, swimming, yoga and regular forest days are a fixed part of the weekly rhythm in both the nursery and the all-day Kindergarten, and the observations feed into every child's personal development portfolio. Instruments like this are not an end in themselves: they make visible where a child currently stands – and it is precisely that visibility which decides whether they are offered the next step or go unnoticed in the class.

Practical Tip

A look at the floor tells you more than the conversation does. When you visit, look at the floor space in the middle of the room. If it is clear, it is being played on. If it is filled with tables, movement happens somewhere else – or not at all.

Second thing to look at: are coats and wellies within reach at child height? That is the single best indicator of how often a class or group actually goes outside.

Movement Games for Home

At home the same principles apply as in Kindergarten, only on a smaller scale: short units, little equipment, a clear link to existing routines. Five minutes before supper works more reliably than the outing planned for Sunday.

Parents often ask for indoor ideas, and the most honest answer is: you need fewer ideas than opportunities. The three most effective measures in family life cost nothing.

First: cover journeys on foot, even when it takes longer. The walk to Kindergarten is the most reliable movement time of the day because it happens anyway – and it is at the same time a training ground for independence. Second: a corner of the living space where movement is allowed – a mattress, a pile of cushions, a rope on the floor. Third: pair everyday tasks with movement. Taking the laundry to the basket while hopping takes exactly as long and feels quite different.

Situation at home

Play idea

Length

Before supper

Animal parade through the flat

5 min.

A rainy day

Cushion course: the floor is lava

15 min.

Waiting (doctor, station)

Mirror image or Simon Says

3 min.

Tidying up

A race against one song

4 min.

After screen time

Keeping a balloon in the air

10 min.

Bedtime routine

Yoga animals and feather breathing

5 min.

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Frequently Asked Questions about Movement Games in Kindergarten

What are the best movement games in Kindergarten?

The most reliable are games with simple rules and high participation: musical statues with a task, Grandmother's Footsteps, Stuck in the Mud, newspaper islands and movement stories. They need hardly any equipment and keep all the children moving at the same time.

Which movement games are suitable for indoors?

Indoors, games without running routes work well: crawling courses, “the floor is lava”, balloon volleyball, movement dice and mirror image. Replace speed with changes of height – hopping and standing up produce the same intensity in a small space.

How long should a movement game last?

Five to fifteen minutes is ideal for Kindergarten children. What matters is stopping while the enjoyment is still there. A game that runs two minutes too long regularly ends in argument rather than satisfaction.

How much movement does a Kindergarten child need per day?

At least three hours a day, around one hour of that at moderate to vigorous intensity. That time should be spread across the whole day. Avoiding long uninterrupted periods of sitting matters just as much.

How much sport is required in Swiss Kindergarten?

In compulsory Kindergarten, movement and sport must be integrated into daily teaching under the Sports Promotion Ordinance. The fixed requirement of three sport lessons a week only applies from primary level.

Which movement games work without any equipment?

Grandmother's Footsteps, Simon Says, Stuck in the Mud, shadow tag, animal parade, colour dash and number groups need no equipment at all. They are particularly suited to spontaneous situations out and about or in the woods.

From what age do games with rules make sense?

First games with a single condition work from about the age of three. Several simultaneous rules overwhelm many children in their first Kindergarten year. When in doubt, reduce the number of commands, not the pace.

What should I do if a child will not join in?

Asking them to rarely helps. A role with movement in it but no judgement attached works better: signal-giver, keeper of the equipment, referee. From a secure position children often join the game of their own accord.

Are knock-out games really a problem?

Yes, because they remove first the children who would need the most practice. Almost all of them can be repaired: in musical chairs, remove chairs rather than children, until everyone shares the last few seats.

How do movement games support language development?

Concepts are anchored through action: a child who crawls “under the table” while hearing the words stores the preposition twice over. Movement stories, instruction chains and movement songs are therefore among the most effective language-development formats.

Which movement games calm children down?

Quiet movement games such as feather breathing, yoga animals, the hedgehog roll and the statue museum bring arousal down step by step. The transition is what matters: switching abruptly from boisterous play to calm usually creates additional conflict.

Do movement games need special equipment?

No. Newspapers, blankets, ropes, clothes pegs and cardboard boxes cover the greater part of all play ideas. Open-ended materials occupy children longer than ready-made gym apparatus, because they invent the function themselves.

What do I do in bad weather?

Go outside anyway if you can – with the right clothing, rain is no obstacle. If that is not possible, plan three short movement windows of five to eight minutes each indoors, attached to existing fixed points in the day.

Do the same games work in nursery and in Kindergarten?

Most of them do, but not unchanged. Kindergarten classes are larger and mixed across two year groups, nursery groups smaller and younger. Adjust the number of rules and the group size, not the play idea itself.

Conclusion

Movement games in Kindergarten are not an item on the programme to be ticked off. They are the form in which children of this age are most likely to learn – about language, about rules, about other people and about themselves. It is no accident that at this stage the Sports Promotion Ordinance requires not lessons but daily integration.

What you may let go of is the idea that this calls for equipment, training or a free hour in the timetable. The most effective changes are small: leave out a rule so that the youngest child can join in. Put five minutes of movement where there used to be waiting. Rebuild a knock-out game so that nobody sits at the edge. Join in rather than watch.

And if your child spends part of the week outside the family – in the nursery, at playgroup or in Kindergarten – that part is worth looking at just as closely. Ask how much time is spent outdoors, whether children are allowed to climb, and what happens when a child does not want to join in. A setting that understands movement not as a counterbalance but as learning takes a good deal of work off your hands – and a great deal of sitting off your child.

Movement at Little Star

With us, music and movement, gymnastics, swimming, yoga and regular forest days are a fixed part of the weekly rhythm – not as an add-on but as part of our Early Years Curriculum EYC®. Our all-day Kindergarten follows both the Swiss Lehrplan 21 and the International Primary Curriculum.

At our four sites in Wollishofen, Sihlcity, Kilchberg and Zug, small groups with consistent key persons accompany children from six months to six years – bilingually, with a personal development portfolio and plenty of room to manage things themselves.

Our Kindergarten · Our educational approach · Arrange a visit

Sources

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  2. Federal Office of Sport FOSPO (2024): Working paper “Sport in schools” – implementation of Art. 49 of the Sports Promotion Ordinance. https://www.baspo.admin.ch/de/obligatorischer-sportunterricht
  3. Federal Office of Sport FOSPO / hepa.ch network (2023): Movement recommendations for Switzerland – foundations. Magglingen. https://www.hepa.admin.ch/de/kinder-und-jugendliche
  4. Federal Office of Sport FOSPO (2025): SOPHYA study – physical activity among children and young people in Switzerland. https://www.baspo.admin.ch/de/sophya-studie-so-bewegen-sich-die-kinder-und-jugendlichen-in-der-schweiz
  5. Swiss Council for Accident Prevention bfu: Safety in play and movement in childhood. https://www.bfu.ch
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  9. Health Promotion Switzerland: “Purzelbaum” project – movement and balanced nutrition in nursery and Kindergarten. https://gesundheitsfoerderung.ch/kantonale-aktionsprogramme-kap/projektfoerderung/gefoerderte-projekte/projekt-purzelbaum
  10. Marie Meierhofer Institute for the Child (2022): Motor development in children in Switzerland. https://www.mmi.ch
  11. Netzwerk Kinderbetreuung Schweiz / Swiss Commission for UNESCO (2012, updated 2025): Orientation Framework for Early Childhood Education and Care in Switzerland. https://www.netzwerk-kinderbetreuung.ch/de/innovation/orientierungsrahmen/
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  13. Vygotsky, L. S. (1978): Mind in Society: The Development of Higher Psychological Processes. Harvard University Press.
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